I started working in the computer graphics industry as a 2D artist, and later switched to 3D. Engaged in the creation of concept art and 2D animation. Level design, lighting and rendering in Unreal Engine. Creating backgrounds and characters.
Now I specialize in the full cycle of character development. Concept art (if necessary), sculpting, low poly modeling and texturing.
I work in any style, from full realism to cartoons..
Mixed semi-realistic stylization is most preferred.